I constantly struggled to identify the difference between WPF, UWP / WinUI 2, and WinUI 3 (especially the latter two). There isn't always a clear separation between the documentation for these frameworks, and I managed to at one point get an inscrutable Windows threading-related exception when I accidentally used Windows.UI.Xaml.Data rather than Microsoft.UI.Xaml.Data.
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In practice, this runs into a fundamental problem: GPUs are physically distant from system memory. Even with DMA and high-bandwidth transfers, the round-trip latency often makes hybrid decoding slower than just doing the parallel steps on the CPU — especially given how capable modern SIMD-enabled CPUs have become.