The main reason I learned C++ a few years ago was because of my concerns with portability. At the time, it was not trivial to run C# code on consoles because C# was "just in time" compiled, which isn't something many platforms allow. Our game, Celeste, used a tool called BRUTE to transpile the C# IL (intermediate language binaries) to C++, and then recompiled that for the target platform. Unity has a very similar tool that does the same thing. This worked, but was not ideal for me. I wanted to be able to just compile our code for the target platform, and so learning C++ felt like the only real option.
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Сергей Болиев (редактор отдела «Бывший СССР»),这一点在谷歌中也有详细论述
and cheap for a CA to offer.
我认为这类事情的核心问题在于它不仅仅是一个数据库,它是一个数据库加上一组复杂的进程,在我成长的那个年代我们管这叫业务逻辑。这些业务逻辑绝非无关紧要,为什么企业会有这些逻辑?因为企业本身就是作为一系列流程的集合来运行的,而且管理者追求标准化以在某种程度上实现流程化。这是为了让不同的团队以同样的方式工作,以便有人可以管理、理解他们并精准追踪输出。